I don’t know if this game has a problem being lost in translation but from the Steam store description for this mobile ported, free to play hex based strategy game, it seems pretty obvious that it has an interesting premise and a good heart behind it. As the developer intended to focus on creating a PC dedicated version of the game devoid of the shady, free-to-play micro-transaction elements that blight most others, it makes it seem as though this game could be a step in the right direction for the genre, however, I am sadly here to tell you that this is most certainly not the case.
The first thing to talk about is the story, or perhaps more specifically, the difficulty that I have in being able to tell you about the story. You see Timbertales brings an interesting environment to the turn based strategy table in that it’s based upon woodland animals fighting against a horde of insect aggressors who are intent on taking over the forests. It’s an interesting premise, and you can even play it from the insect point of view. A good start, I’m sure that you’ll agree, however, the actual story doesn’t really go anywhere further than that. The so called “Adventure Mode” seems to just string together a few environments and scenarios in order to engage players in battle without much context to explain why. Besides that, the difficulty in this game is absolutely absurd. I had struggles getting past the very first level as I couldn’t even find a way to heal the singular unit that I had and which I couldn’t take any more. This meant a lot of reliance on luck and RNG which, for an adventure mode, is absolutely shocking.