As one might expect, as it is an RPG, completing battles earns the player experience points, though in this case they’re known as Renown, but there’s a little twist on the old formula, this also serves as the game’s currency, meaning that upgrading characters itself becomes a decision that carries weight. After all, does one utilise their earnings to improve the party that they have, or purchase those much needed supplies instead? In a game world tearing itself apart over its ever dwindling resources, it seems only too appropriate that this should be extended into the mechanics that drive the experience, and plaudits must go to Stoic for this.
What more is there to say really? The Banner Saga is an absorbing and emotionally affecting RPG that will hopefully find itself an expansive audience on console before the sequel arrives later on this year, it may have launched at the dreaded £16 price point, but trust me, it’s worth every penny. Buy it, you surely won’t be disappointed by its combination of quality writing, beautiful soundtrack, stylised visuals and deep, involving gameplay. To state the obvious, it’s the best game released so far this year.