Because of this, resource management is the absolute number one problem with this game, after that the rest are minor issues. If it’s not ANI’s built in timer it’s your own resources, sprinting, shooting, teleporting, sneaking, soft falling from great heights and picking up ANI (who cannot jump herself) all require the same resource that does not regenerate at all and at many times the materials required to regenerate it will be so scarce that any sensible person might feel annoyed at not being able to sprint, and having to fight with a weak melee weapon as there’s a need to conserve energy for important teleports, or for helping ANI get around, this gets really awful if you waste energy because the teleporter gun somehow misses a target and then works the second attempt, or if you’ve sprinted round in circles trying to figure out where you should be going.
It’s totally maddening at times how often you have to just stop and craft consumables when you do have the materials, what’s even more maddening is the overabundance of some materials and lack of others to the point where you will never, ever run out of some of them or even hope to use them, you can only hold so many of each material at a time too, so you can’t realistically stockpile while you have abundance. Despite this being so frustrating in places, it is very much doable, and there is a wonderful sense of relief to entering a new area and finding the materials you needed so desperately right there in front of you. It’s very much up to you if this sounds like your cup of tea. To me it feels a tad artificially tense and it’s even more annoying if you enter the new area and still feel short on the materials you need.