Aside from the tutorial, the game is split into two unique sections, the first is likely to be more of a welcoming sight to returning players, it being comprised of a series of various level layouts wherein the player can partake in five minute bites of gameplay in one of three different modes of play (there’s also a ten-minute practice mode); Single Train, Regular and Extreme. Generally speaking, all three modes are much the same except that in the first of these, these ghosts will team up to form a solitary line of foes, making it much easier to scoop them up when the opportunity arises. Regular sees the four famous apparitions (Blinky, Inky, Pinky and Clyde) each start their own little collective, with four individual ghost trains kicking around, it makes it much more difficult to devour them all within the time limit available, any that are missed are lost but if all but one are caught, the latter gets a pretty healthy boost, making it more than worth capturing for the increased point value that it represents. Extreme is very similar again, except that Pac-Man starts off running at full speed, and with fleeing items and ghost trains making unwelcome appearances right from the off, this becomes a game mode that quite frankly I think Championship Edition 2 would be better off without.
Adventure Mode is another obvious weakness, though there is undoubtedly a wealth of content to be found here, it tends to highlight the weaknesses rather than the strengths of the game. Tasking players to eat a set number of fruit within a set time, players will find their progress again hampered by the same two key problems that plague it throughout, rendering tense battles against the clock (particularly on the harder difficulties) as matters whose outcomes feel almost entirely out of one’s control. There are eleven areas to be bested, each comprised of ten challenges followed by a boss battle, which is a new feature to Championship Edition 2. Granted, naming them as such is a tad misleading, there may very well be a giant ghost hovering in the background, but ultimately, all that is being asked of the player is that they manage to best a sequence of mazes in rapid succession before eating some sort of ultimate power pellet that sees Pac-Man assault the giant with something vaguely reminiscent of Cloud’s Omnislash limit-break. There are probably some out there who might be won over by this new addition, but personally, it’s just another move away from the purity of the Pac-Man experience for me, there’s simply too much attention seeking flashiness with little real substance to back it up and that is a bit of a shame, really.