Obviously, there are also hidden object puzzles (HOPs) to attend to, in fact there are around twenty of them to be bested, and thankfully, unlike Enigmatis 3, I had no issues in finding any of the objects within any of the various scenes, but as usual, should a player encounter any problems, there is still a generous hint system in place, unless the game is set to the harder of its two difficulties. Likewise, as we should all now expect, The Siren’s Call does not have to played through in this manner, the HOP games can be swapped out entirely for an completely different mini-game, in this case, it’s the return of the much-loved mah-jong. This, basically, sees the player looking for identical tiles to select and remove from play, whittling them down until the screen has been entirely cleared out. As always, this provides excellent replay value by allowing the game to be played through in two entirely different ways, which is something that I, personally, appreciate greatly.
As far the game world goes, this iteration actually seems slightly larger than usual, with around forty-eight locations on show, all of which are beautifully hand painted and filled with an immense amount of detail. Likewise, characters are still as well designed, and as poorly animated as I have come to expect whilst the audio is the usual menagerie of horrendous voice acting and more than adequate sound effects and soundtrack. Of course, as we all know, these are hardly the areas that will make or break a game of this kind, it would certainly be nice to see the weakest areas of Artifex Mundi’s releases given a boost, but the most important aspect of all is how it plays, and as usual, it’s pretty solid throughout.