The game's “Scenario Mode” is a tad hard to call as its format and general function seemed all too familiar to the “Arcade Mode” initially, as both were functioning as a series of battles with cut-scenes (or as much as “two text boxes” on some background art and Japanese only voice acting can pass as such). The difference arises when one finishes their first stage battle however, as while “Scenario Mode” continues to provide inter-missionary cut-scenes where “Arcade Mode” does not. That said, unless you bought this game as a fan of the Koihime Musou franchise, just stick to “Arcade Mode”, the basic context of the first stage is more than enough narrative, your choice of assist character is not locked to you and you get options on the number of match rounds, round timer and difficulty (which by default, starts surprisingly easy, not SFV character story easy though, before spiking up to corpse juggling Touch of Death!). Atop these features is an unlockable gallery of art, a “Replay Mode” to re-watch saved online battles, online multiplayer and offline multiplayer.
The port sadly is very barebones, worse than Shinovi Versus. Beyond a controller launcher for syncing controller types beyond the typical Xinput ones, you are left with “windowed or full screen” setting and that's essentially it, no filters, resolution settings, not a sausage in this clam bake! To the game's credit though, in the field of controllers, it definitely takes the extra mile in accommodating for all controllers, even allowing the assignment of select controllers to different sides, a feature in fighters I last saw in Skullgirls.