The career mode in F1 2016 covers a mammoth ten-year period, just to ensure that its predecessors shortcomings are well and truly taken care of, much like the rest of the game, it has plenty of good ideas, but falls short in terms of polish, however, the ground work is definitely there for the series to continue to grow and improve. Weekends can be tailored to meet your specific demands, from straight out racing to the full rigours of the real world sport, with full practice and qualifying sessions, along with 100% race length if you’re really looking to kill some time. Outside of racing, players spend time within the Parc fermé, speaking with members of the constructor’s core team or their avatar’s agent, here team expectations are discussed, rivalries managed and technological advancements can be researched and unlocked all via a smartphone and laptop. Of course, the real meat of this particular course is the racing, so you’ll probably want to spend as little time here as possible.
A remarkable achievement in F1 2016 is the fact that Codemasters have seemingly achieved the impossible, they’ve actually made the practice sessions meaningful. Here, players have the opportunity to try out various pre-set car set-ups or tinker with their own, altering spring tightness, downforce and so on to tailor the car around their particular driving style. Likewise, various tyre compounds are available to try out, but on top of this, Codies have also slung in some potentially useful mini-games that have been designed to teach players how to drive, reduce tyre wear and generally get the most out of the vehicle. There are also tutorial videos available to provide instruction on race rules and general track etiquette in order to keep penalties to a minimum. From the start, all eleven teams are available as potential suitors, these are grouped into tiers depending on their standing within the sport, with team expectations altering as a result, every team seems to expect you to win the championship at some point, but the bigger teams demand it in a more expedited fashion. Players are also judged on how they compare to rival drivers and how they perform on the track in practice, qualifying and in the races themselves. The entire, current roster of tracks are also available, all twenty-one of them, and the full array of rules are also in-place, along with the first introduction of the safety car, just to keep players on their toes.