Beyond that, Combat Core’s game modes are rather basic staples to fighting games, Arcade, Versus, Online and Training (although the “Practice” mode in question is behind the “Local Vs.” screen rather than the seemingly more logical “How to Play” option). Excluding team battle options, this really leaves Combat Core very lacking in the “party” aspect that say, Smash Bros., manages to capture. Before any Melee enthusiasts or competitive Smash Bros. players take umbrage, I am not saying Smash Bros. cannot be played competitively, what I am saying is that the game has the option to be All Items - 200 Coins – Poke Floats just as much as it can be No Items – 4 Stock – Final Destination. Combat Core sadly seems to be in an awkward state where it wants to be a party game with compulsory items that can be easily picked up by accident and hinder your combos (least when the enemy wasn’t just parrying everything and grabbing you, THANK YOU VERY MUCH EMBER!) and stage hazards that will juggle you to death if you don’t realise that being knocked to the ground is not a state of invulnerability like other fighters (thank you landmine panels of stage three), yet it also wants to be seen as competitive with its hit-boxes being visible during Practice by default and its awards from the Evolution Championship Series (EVO). Some more party novelties and options to remove them could really help this game in the long run is what I am trying to say.
The VR aspect of the game, much like its soundtrack, I don’t know what to tell you about it beyond “it’s there I guess”. I sadly do not own an Oculus or a Vive or any VR headset beyond one of those smartphone mounted ones. Trying to test the VR setting without a headset only showed me the same game so I sadly cannot even trick the game to giving me a peak to see how valuable a VR fighter is. The music is also there but, I cannot say it’s really all that memorable to me, I get that the “beep boop ba doop” of all these techno songs are to play into the cyberpunk aesthetic of the game but it just doesn’t invoke anything and seems to exist to make the currently “work in progress” appear less like the crippling vacuums of glitchy despair that they are (there are multiple occasions where I or a bot got trapped in perpetual “falling” animation on the wall nearest the screen for some bizarre reason).