The presentation is a bit of a mixed bag for me. While the interesting black and white on red colour scheme does certainly give this game the noir tone and make it stand out from a lot of other narrative driven episodic releases, I feel like this style was chosen mostly to hide the outright poor texture quality that this game has. It really feels like a game that was made a long time ago with muddy textures, terrible animation work and laughable facial expressions. While I wouldn’t expect to be up to the levels of the triple A department with this being an indie project, it makes me feel as though the specific colour palette was chosen simply to make up for the lack of quality textures. This can be seen by the lighting which, while moody, does seem to struggle at times, especially with indoor areas as it often becames too dark for me to even see what was going on. In action sections they include red outlines for people and obvious button prompts so that people can actually see what they are doing, otherwise the visuals all just tend to blend together. The music score is your typical noir jazz and blues with some orchestrated pieces thrown in, however, there isn’t anything there that really grabs you or stands out in particular. The voice acting is downright hilarious at times, which is a shame as it makes the game feel confused with the tone it is trying to establish. Sometimes it feels like it is trying to be a satire on the genre with laughable dialogue and stilted animations making fight scenes seem like something out of the Benny Hill Show and yet it covers dark subject matter and disturbing imagery. It genuinely confused me as to the tone it was going for, which proves to be a huge mark down for this game.
The gameplay itself is your standard fair when it comes to episodic narrative-driven games. You watch cutscenes play out and make decisions in them which can affect things that happen later on in the story and there are also quick time events that you have to deal with at times. What this game does do differently, however, is a type of on-rails shooter mechanic whenever the main character gets involved in a shootout. These sections are incredibly easy and can prove to be a bit stilted and stiff at times but they do help to make the game more exciting, though I’m not entirely sure why they give you the ability to swap between pieces of cover as I did absolutely fine without needing to bother. There is also a detective/crime solving section in both episodes that requires you to look around a location, find clues and piece together exactly what has happened. It reminded me a bit of L.A. Noire and it does play out these sections well, however, the game became a slog in these parts due to one simple thing, Eliot walks so…so slowly. There is no way to speed him up and you will feel like simply walking from one room to another in order to find a clue is a slog and it makes these sections less enjoyable than they ought to be, which is a damn shame as these parts are by far some of the most interesting sections of the story.