For me, AIPD seemed to have a lot more in common with Eclipse Games’ Tachyon Project rather than the twin-stick shooters of Bizarre Creations and Lucid Games, for one thing, the weapons, when fired, generate recoil, sending the ship stuttering backwards, though this is by no means utilised in the same way. In Tachyon Project, Eclipse Games added the feature to allow the player to give themselves a speed boost by firing in the opposite direction from the one that they were facing, here, well, it serves no purpose at all. Both games feature similar new weapons and upgrades to unlock, though in AIPD, these are single use, power-ups that allow the player to slow down time, replenish their shields and cool down their weapons. Yes, when firing rapidly, all of the weaponry generates a certain amount of heat which will eventually cause them to overload and temporarily shut down, upon doing so, the ship will eject a timed explosive, the trapped energy from the guns, which can actually harm the player as well as the various enemies that swarm around them when it finally detonates. I have to admit, I think that this is a pretty nifty idea, it just would have been nice to see it used more imaginatively in challenge maps or a campaign mode.
The control scheme is also a tad strange for a game from this genre, with the right stick not controlling the weapons as such, but rather where the player is aiming, the actual firing mechanism is handled with the right trigger. Personally, I attribute this to the fact that the weapons overheat, so the developer was obviously hoping to be able to force the player into consciously thinking about how often they rely upon their destructive abilities to get them out of situations. Again though, this could have been a good feature if it was utilised differently, but as it is, it’s just a means of making the single arena based gameplay slightly more frenzied to distract the player from the rather limited scope of the game. Who knows though, perhaps if AIPD warrants a sequel, the interesting concepts that the team have created might very well be used in more interesting ways than they have been here, fingers crossed anyway.